Issue #424 - Fixed city name cycling#852
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stavrosfa merged 2 commits intoC7-Game:Developmentfrom Jan 7, 2026
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City names will be reused now if player prompted a plant but cancelled. The proposed city name will now be the earliest entry in a civilization's city names that is not currently used by a city.
stavrosfa
reviewed
Jan 6, 2026
Contributor
|
If cityNameIndex is unused I would remove it completely from the code + json save files |
Contributor
|
Also completely unrelated in terms of code, but I am sad to see this bug/feature go after 20 years of loving to hate it 😅 |
stavrosfa
approved these changes
Jan 7, 2026
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|
I am approving, I have also tested it locally around, seems to be ok, if anyone else has any comments, I will leave it here for a while, and then merge it |
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City names will be reused now if player prompted a plant but cancelled. The proposed city name will now be the earliest entry in a civilization's city names that is not currently used by a city, following Civ 3 naming conventions for new loops over the cities (i.e. Athens, New Athens, Athens 2, New Athens 2, etc)
The property
int cityNameIndexis no longer used in thePlayerclass (or anywhere else from what I could tell), but I left in since there appear to be many references throughout the codebase assigning cityNameIndex when instantiating Player objects, and I didn't want to do anything destructive at this time.